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Bio

Highly Technical Lead Designer
Ian has been making games since he joined Capcom in 2001. With a focus on Systems Design he has worked with teams of every size on games of every scope, from Indie to AAA.
In his Lead and Senior Design roles Ian has mentored other designers and worked to organize production process to increase the quality of output. Ian has a technical background and has written game logic in C#, Lua, GDScript, Python, and C++.
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