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Bio

Highly Technical Lead Designer

Ian has been making games since he joined Capcom in 2001. As a Systems Design with a focus on characters, he has worked with teams of every size on games of every scope, from Indie to AAA. His designs have included numerous player characters, enemies, and bosses.

In his Lead and Senior Design roles, Ian has mentored other designers and worked to organize the production process to increase the quality of output. Ian has a technical background and has written game logic in Blueprint, Lua, GDScript, Python, C#, and C++.

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Halo Infinite

343 Industries, 2020

Xbox Series X

R&D Prototyping

NST, 2015~2018

Mario vs Donkey Kong: Tipping Stars

Nintendo, 2015

WiiU + 3DS

Rigonauts

Engient, 2012

PC + Mobile

Battle of the Bands

THQ, 2008, Wii

X-Men: The Official Game

Activision, 2006, Multi

Tomb Raider: Legend

Eidos, 2006, PS2

Maximo vs The Army of Zin

Capcom, 2004, PS2

Maximo: Ghosts to Glory

Capcom, 2002, PS2

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