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Bio
Highly Technical Lead Designer
Ian has been making games since he joined Capcom in 2001. As a Systems Design with a focus on characters, he has worked with teams of every size on games of every scope, from Indie to AAA. His designs have included numerous player characters, enemies, and bosses.
In his Lead and Senior Design roles, Ian has mentored other designers and worked to organize the production process to increase the quality of output. Ian has a technical background and has written game logic in Blueprint, Lua, GDScript, Python, C#, and C++.
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