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Maximo: Ghosts to Glory
With Capcom Digital Studios
I joined Capcom near the end of Maximo 1. This was my first opportunity to get my feet wet with the team.I adjusted some object placement, tweaked a few simple systems, did a lot of testing, and made a good enough impression to move in to a prominent position as systems designer on the team for Maximo 2.
MvDK: Tipping Stars: Inner_about
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