top of page
Japanese Retail Art

Maximo vs The Army of Zin

With Capcom Studio 8

I was the designer in charge of characters and combat. I designed a brand new combat system for Maximo and worked to upgrade his navigation system.

In addition to the main character combat I also oversaw development  of the enemies and bosses. This  meant designing and tuning many of them myself in addition to guiding the work of the other combat designer.

MvDK: Tipping Stars: Inner_about
bottom of page