Maximo vs The Army of Zin

With Capcom Studio 8

I was the designer in charge of characters and combat. I designed a brand new combat system for Maximo and worked to upgrade his navigation system.

In addition to the main character combat I also oversaw development  of the enemies and bosses. This  meant designing and tuning many of them myself in addition to guiding the work of the other combat designer.
 

 

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