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Maximo vs The Army of Zin
With Capcom Studio 8
I was the designer in charge of characters and combat. I designed a brand new combat system for Maximo and worked to upgrade his navigation system.
In addition to the main character's combat, I also oversaw the development of many of the enemies and bosses. This meant designing and tuning many of them myself in addition to guiding the work of the other combat designer.
MvDK: Tipping Stars: Inner_about
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