Mario vs Donkey Kong: Tipping Stars
Puzzle Game with Nintendo Software Technology
6th entry in the Mario vs Donkey Kong series. This is a puzzle game where the players change the environment to make a safe path for the automatically walking Mini Toys.
As Senior Designer on this title I was in charge of designing the UI/UX systems for both the 3DS and WiiU versions of the game. This included overhauls to the in-game level editor to make it easier to use and more intuitive. I also designed new feedback systems to help players understand core game mechanics such as the “red girder” tool and built a new enemy type.