Mario vs Donkey Kong: Tipping Stars

Puzzle Game with Nintendo Software Technology

6th entry in the Mario vs Donkey Kong series. This is a puzzle game where the players change the environment to make a safe path for the automatically walking Mini Toys.

As Senior Designer on this title I was in charge of designing the UI/UX systems for both the 3DS and WiiU versions of the game.  This included overhauls to the in-game level editor to make it easier to use and more intuitive.  I also designed new feedback systems to help players understand core game mechanics such as the “red girder” tool and built a new enemy type.
 

 

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