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Rapid Prototype Work
New Initiatives at Nintendo Software Technology
From 2015 on I worked as a Lead Designer in charge of various game play experiments and prototypes. My role was to assist the Directors and guide the design team. I lead the team in planning prototype features, reviewing builds, and making adjustments based on both internal and external feedback. Prototypes had to be built rapidly, but also executed at a high level of polish.
MvDK: Tipping Stars: Inner_about
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