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X-Men: The Official Game

With Z-Axis and Activision

X-Men was an interesting experience. The team had been creating assets for over a year and I was part of the clean up crew that needed to figure out how to turn all the bits and pieces into a shippable game in about 8 months. It was a bit like working in an ER, our goal was to save the patient even if it wasn’t pretty.

My work was as a character and combat designer. My primary responsibility was Iceman’s controls, abilities, and enemies. He was a flying character so had different needs from the games other heroes. I also did some enemy and boss designs for Wolverine.

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